Bulldoze and undo
Everybody builds something in the wrong place sooner or later. Verticopolis gives you two ways out: the bulldozer, and undo.
Undo and redo
Section titled “Undo and redo”Press Ctrl+Z (or the Undo button) to take back your last change, and Ctrl+Shift+Z to put it back again. The game remembers your last 50 changes. Undo puts back the money too: undoing a room returns what you paid, and undoing a sale takes back what the sale refunded.
Undo covers what you build, sell and change. It doesn’t turn back the clock: the money a room earned while it stood, the tenants who moved in or out, and events like fires stay as they happened. When a step can’t be undone, the game tells you why.
The bulldozer
Section titled “The bulldozer”Choose Bulldoze and click a room, a run of floor or a shaft to remove it. Selling a room returns about half its price; each room’s fact box under Rooms shows exactly what it sells back for. Taking cars off an elevator returns half of each car’s price too. Anyone riding a car you take off gives up the trip, and buying the car back (or undoing) doesn’t put them on board again.
Drag with the bulldozer to clear a row in one sweep. A drag removes only the kind of thing it started on: start on a floor tile and it takes floor and leaves the elevators and rooms it crosses; start on an office and it takes offices. To remove something else, click it or start a new drag on it. To clear everything a drag crosses, pick Everything under Drag clears on the Bulldoze card (on a phone, in the strip over the tower); One kind puts it back.
Some things to know:
- A room with a tenant loses its tenant. A sold condominium you bulldoze is gone along with its owners.
- A floor can’t come out from under a room standing on it. Clear the room first.
- An elevator, stairway or escalator needs floor in its shaft on every floor it reaches, so the last tile under it stays until the shaft goes.
- A burned-out or bombed room stays a gutted shell until you bulldoze it and build again. See Events.
- While Security searches for a bomb, you can’t build, bulldoze, sell, change an elevator, or undo and redo. Everything opens up again once the bomb is found or goes off. See Events.
Classic As in 1994, some rooms are for keeps once built: Housekeeping, Security, Recycling Centers, cinemas and the Wedding Hall can’t be bulldozed. Neither can a lobby, on the ground or in the sky. And a floor comes out from either end inward: you can’t take out a tile in the middle of a floor, because the floors above would be left with nothing to stand on.
Modern Every room can be sold, and you may open a gap in the middle of a floor. A sky lobby can be bulldozed a tile at a time like floor, and a tall one returns half of what it cost on every story it rises, once nothing stands on the floor above the hall. The ground lobby stays: it is the tower’s front door.
See also
Section titled “See also”- Floors and lobbies
- Controls for every key
