Settings
Settings is in the game menu. Every setting applies right away. Sound and motion are remembered on this device for every tower; the building setting belongs to the tower you’re playing.
Three sliders set the levels of Music, Ambience (the sounds of the city and the tower) and Effects (building, the bulldozer and the rest). The sound button at the top of the screen mutes everything at once.
The music follows what you’re looking at, so it changes as you scroll up and down the tower.
Building Modern
Section titled “Building Modern”Bridge floors between rooms. When you drop a room or a run of floor near what you’ve already built, the game fills in the floor between them so people can walk across. Turn this off when you want separate sections of a floor kept apart. Floors still appear under each room; they just never cross the gap. Each Modern tower keeps its own choice. A Classic tower always bridges, as in 1994, so it has no Building section. See Floors and lobbies.
Motion and pace
Section titled “Motion and pace”Reduced motion. Calms the background animation: weather, birds and the like. If your device is set to reduce motion, this stays on.
Steady clock. As in 1994, the game’s clock runs slowly through the lunch rush and quickly overnight, with a whole day taking the same real time. Turn this on for an even pace all day. See Calendar and clock.
Show decorative passers-by Modern. A few people stroll the corridors of busy floors to make the tower feel lived in. They aren’t real tenants or visitors and don’t affect the game. It starts off, so you see only the people on real trips; turn it on for a busier look. Reduced motion hides them even when it’s on. See People and traffic.
