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Privacy

Verticopolis keeps a small, anonymous read on how the game is going: whether new players place their first facility, how far towers climb the star ladder, which tools get used, and whether returning players get further than first-timers. Those signals are worked out on your own device and sent as coarse, anonymous counts to our own site, with no cookie and nothing that could point back to you across visits. The page also sends anonymous page-visit counts (the name of the site that linked you here but never the page you came from, whether you landed on the game’s main page, and any campaign tag in the link you followed), along with page performance metrics.

To see whether the game engine runs reliably, the game reports which engine started, whether you started playing, and a short code if the engine stopped. None of it identifies you.

Crash reports are the one place your own words can travel. They carry the technical details of the error and the same kind of anonymous totals, and an error message can occasionally quote a bit of game text, such as a tower’s name.

There are no accounts and no ads: the game never asks for your name or email, keeps no profile, and nothing recognizes you from one day to the next. There is no consent banner, because nothing that identifies you is kept. Saves live in your own storage and leave your device only when you export them. The counts help decide what to improve; they are never sold or shared.