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Verticopolis™ Help

Money

You start every tower with $2,000,000. That sounds like a lot until you price an elevator. The trick of the early game is to spend it on things that pay it back quickly, and the trick of the late game is to keep the upkeep of a great big tower covered.

Source When it arrives Where to read more
Office rent Every quarter Offices
Condo sales Once, when a family buys Homes
Studio and apartment rent Modern Every month Homes
Hotel rooms Every morning at checkout Hotels
Shops, restaurants and venues Every hour they’re open and busy Food and shops, Venues
Fitness clubs and clinics Modern Every quarter, like an office Venues
Buried treasure Now and then, when you dig a new basement room Events

A tenant pays only while their floor has an elevator, stairs or escalator. An office on a floor you cut off pays nothing that quarter.

Building. Every room, floor and shaft costs its price up front. If you can’t afford something, the game won’t build it.

Upkeep. Some rooms cost money every month:

Each month
Each elevator car $600
Security $2,000
Housekeeping $1,000
Medical Center $5,000
Recycling Center $4,000
Metro Station $8,000
Nightclub DJ Modern $40,000
Overhead per office, home, hotel room or shop Modern $700
Holding tax on an unsold condo Modern 1.5% of its price

Buy-backs. When a condo’s owners leave, you buy the condo back for what they paid.

Films. A cinema’s films cost money when you book them. See Venues.

Events. A fire rescue, a ransom, a thief or a bomb fine can all cost you. See Events.

How often rent and bills arrive depends on your tower’s calendar (see Calendar and clock).

Classic The 1994 calendar is short: a quarter is just three days. Offices pay their full rent every three days, and the monthly bills come every three days too, at a tenth of the monthly price. This is why Classic offices make money so fast.

Modern On the real-world calendar a month is 30 days and a quarter 90, and bills and rents arrive at full size. On the short 1994 calendar, Modern scales the office rent down to match the short quarter, so the same tower earns the same each day whichever calendar it runs. An office priced at $10,000 pays $333 every three days (a thirtieth of its rate), and an apartment’s monthly rent arrives every three days at a tenth. The room’s card shows what actually lands each time, with the rate you set beside it.

The money at the top of the screen is your treasury. The game’s message log tells you each time rent, a sale or a hotel night comes in, and the statistics window breaks the tower’s income and spending down by kind. See Map and windows.

  • Fill your offices first; they pay back fastest.
  • Keep shops near lobbies and busy floors, or they earn half.
  • Don’t build services before you need them; their upkeep starts the day they open.
  • Check the Map’s Pricing view now and then. Rents set too high cost you tenants; rents set too low leave money on the table.
  • In Classic, a condo that may lose its owners is a debt waiting to happen. Make sure condos are somewhere people want to stay.